nutkrusher: (Default)
2030-12-31 03:02 pm

HMD / Player Contact Post

Hi, you've reached Cassie Cage. I can't talk right now, 'cause I'm probably in another realm saving your dumb ass. You can leave whatever you've got to say about me, my mun, how my mun plays me, or whatever other bullshit you'd like to dump onto the mun's lap right here. Beep.
nutkrusher: (Default)
2030-12-31 03:00 pm

Permissions

CHARACTER NAME: Cassie Cage
CHARACTER SERIES: Mortal Kombat

[OOC]

Backtagging: Yup.
Threadhopping: Sure. If it looks open, it probably is. Ask me if you're not sure.
Fourthwalling: So long as we do a little discussion to make it clear what's happening, it's definitely doable.
Offensive subjects (elaborate): Buddy, I'm playing a Mortal Kombat character. It's pretty much all good. (That being said, neither I nor Cassie believe in punching down).

[IC]

Hugging this character: Absolutely. She MAY kick your character in the junk if they've misread the signs, though.
Kissing this character: See above.
Flirting with this character: Oh, definitely. She's not shy.
Fighting with this character: Her entire franchise literally revolves around it.
Injuring this character (include limits and severity): Nothing's off limits as long as it fits the story and flow of the RP. Again, Mortal Kombat character, this shit is her bag.
Killing this character: Yes, for the same reasons as above.
Using telepathy/mind reading abilities on this character: This can be done, but only with either permission or some sort of fallout/consequences. She really, REALLY wouldn't like this owing to her past experience.

Warnings: I'm absolutely cool with scaling back if ultraviolence isn't your jam - Cassie also has snark going for her. But understand that she's from a franchise where people rip limbs off on the regular. KCombat threads could get grisly (though friendly sparring is likely to be incident-free).
nutkrusher: (Default)
2030-06-02 03:09 pm

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nutkrusher: (Green Halo)
2021-07-13 07:41 pm

Post-VT PSL, Trunks

It's been a year since they left the train. She's missed him a lot - and everyone close to her damn well knows it. But she hasn't just sit around pining for him in the intervening months. She's trained to further master the use of her new gifts - and to pass as many of them onto others as she can. Earthrealm will continue to need defenders, after all, both in the Special Forces and outside of them.

Mind, the debriefing after her return was a bitch and a half. They had a hard enough time accepting the whole being-able-to-fly-just-by-learning-how bit.

But things had gotten a lot better after that. She'd made Commander, for one. She'd also led a mission to take out the Great Cathedral of the Netherrealm without suffering a single casualty. Meanwhile, Jacqui and her fine band of misfits and nerds in the Tech Unit claimed to be making progress in the field of interrealm communication and transport.

She should've figured the peace wouldn't last. Turns out Kronika had a problem with how unbalanced things had gotten. And when the Mistress of Time has a problem, everyone has a problem. Now past and present have collided, old folks are running into their younger selves, and old baddies who should've stayed dead are back alive again.

It's easy for the being who sculpted the sands of time to stay one step ahead of her enemies. But Cassie's newfound power hadn't been part of her design. The fight has been long, and not without losses, but they've gutted it out - victory is in sight. Kronika is now cornered, surrounded within her Hourglass Chamber by the realms' greatest heroes, who now have her all-important crown in their possession. But Kronika and her daughter Cetrion are not beaten yet - and defeating the former is more easily talked about than accomplished.

Cassie's body erupts with green light as she looses a Shadow Kick against the corrupted nature goddess. It's now or never - this one's for all the realms.